Welcome to the Guanxi game blog where I’ll give you updates on the game and how it is coming along. I writing this is not making the game. One of the makers allowed me to make this. If you’re wondering what you do in this game read the quotes below.
The general idea of this game is about the little adventurer that runs around doing deeds for his fellow villagers. His village is comprised of separate islands, that are linked with bridges. There really is nowinning, it’s basically just to have fun adventuring.
I’m still deciding whether there should be enemies, but I know for a fact weapons will not be a feature. Maybe jumping on their heads to kill them, I will come to a conclusion soon.
For every deed you accomplish, you will earn XP. After a certain amount of XP gained, you’ll rank up. For every few ranks, you will be able to explore more islands and villages, which, brings more tasks to complete.
Some of these tasks might include fishing, or even finding a lost pet. The list is endless, really. – ProfessorOak
First I came up with was ‘Pinnacle’. No apparent reason, it just hit me, and I thought it sounded neat.
Second one is ‘Guanxi’. It kind of sums up the game itself. Definition:
“In traditional Chinese society, you would build up good guanxi by giving gifts to people, taking them to dinner, or doing them a favor, but you can also use up your guanxi by asking for a favour to be repaid.”
Since the game is all about doing tasks for people, it
sort makes sense. -ProfessorOak
Darkroot is coding the game using Flash. ProfessorOak is the game designer who makes all the designs for the game. Fluidvolt is making the music for the game, you can listen to some music buy clicking this ^ or click this. That’s only two pieces of music but more will be added to the game.